Download Tutorial Create a Fun Life Simulator Game using playMaker and Unity
This course is for anyone who wishes to build a Life Simulator Game in Unity3D using a visual development tool called playMaker. With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams.
Learn the power of visual programming:
- Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker
- Start from the very beginning and follow step-by-step. The course is designed for complete beginners
- This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game
- Learn to build a complete game in Unity 3D with no C# programming required for any of the game.
- Focus on incremental development skills will help you create you own games
- Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker
- Created by OdooClass Videos… creator of Idle Business Simulation for C# enjoyed by over 1,000 students
- Great starting off point for those who wish to get into game development or expand their range of skills
There are several reasons why even experienced programmers may wish to experiment with PlayMaker.
- Building games in PlayMaker vs C# allows you to look at game development from a different perspective.
- As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker. A break from coding and still making games can be fun.
- How you approach the design and how you build up your game has unique solutions and challenges you will not face when writing typical C# games.
- It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.