Download Tutorial Become a Game Designer: The Complete Master Series
Learn everything you need to become a master game designer / developer! Unity, Maya, 3DSmax, Mudbox, Photoshop, c #
If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have expert knowledge of the entire game development pipeline. Whether it’s your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you need to be well trained as a programmer and artist.
Throughout this extensive training series you will learn advanced level techniques in 3D game development (Unity3D), computer animation, digital painting, and programming.
You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.
You will be extensively trained on programs like Unity3D, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take away the fear of learning such advanced software like Unity3D.
Your training will begin with Unity3D, which is a powerful game engine that has been used by countless studios and indie developers all over the world to create some amazing games. Unity’s intuitive and user friendly interface is a great place to start your way to becoming a game designer. You will start by learning the fundamentals of Unity3D, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects that will have you building incredible worlds. In addition to mastering the Unity interface, you will learn how to code in the c # programming language, letting you create any 2D or 3D your imagination can come up with.
– Section 1: Introduction
– Section 2: V1 | Learning the basics
– Section 3: V2 | Introduction to coding in C #
– Section 4: V3 | Mastering the Fundamentals
– Section 5: V4 | Build your first level